![]() ![]() It seemed that I couldn't build the "get 5 slaves in a conquered city building" (can't remember the name). adds strength.īurning Oil(you know the kind you pour on the enemy when he tries to smash open the gate). ![]() Develop some defensive buildings that will increase city HP and strength(damage returned to melee units).Īrcher towers. Take some inspiration from the "American Civil War" scenario from BNW. Revert it back to the normal game system. This kind of AI behavior makes sense in the normal game because the cities can bombard and inflict damages on attacking melee units, so normally it would makes sense for the defender to fortify its units, wait for the city to inflict damage on the attacking units, and then attack with your defending units, at least thats how I think the AI is sort of programmed to behave. I noticed that when I was conquering my first city state I had like 4 melee units next to his city and he had like 3 units that was just fortified and didn't do nothing while my units easily conquered his city taking only 1 hp damages while dealing 30 each turn. I didn't encountered any crashes while playing. Some bugs, missing contents and other technical issues. ![]() I know the Romans didn't conquered the Italian peninsula in theory but rather set up alliances with the different cities, in which the individual city (junior partner) provided tributes and manpower to Rome (senior partner) and this setup only changed after the Social war, where the Italic cities was annexed and its inhabitants was granted citizenships. It's gonna be hard to conquer the Italian peninsula without being shunned by the rest of the world. I got to conquer 2 city-states close by Rome, but then the negative resting point thing started to happen. ![]()
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